FB articles may be here
The title says it all. If somebody does submit a long article, I will probably fiddle with the code so one thing is displayed at a time.Posted by Mentat on Tue, 4 Aug 2009
Posted by Mentat on Sat, 8 Aug 2009
Posted by Mentat on Tue, 4 Aug 2009
No, I'm not dead and the project is not dead. I just had to slow things down for last semester; I took a couple extra classes than sanity would suggest otherwise in to get credits for graduation. And along with the exiting of the semester was the exiting of the school's PC laptop I was coding with. Soooo, my personal laptop is a Mac. FB doesn't run on Macs. So I set myself up a new virtual machine, and coding is proceeding as usual. I still have the code for the Den modeler, but there was some serious problems with the code that I found when trying to debug the loader. I got it to work (to a degree), but there were some fundamental errors I made, such as no central handling of GUI. Also, I would have to write a new model loader every time I wanted to load a model, as there was no common ground (ex: The modeler has a vertex type built according to a macro, but the game would use a spatial oriented type). I could have gotten around these problems, but (a) I was continuing to code myself into a corner and (b) it would be faster and more reliable to have a centralized framework.
To make a long story somewhat shorter, I have decided to have Iron V handle GUI (which I probably would have done anyways for the game) and memory management, and then build the Modeler according on top of it, as well as the game (which is what the library was designed for in the first place). I should have done this from the start, since there would be a standard model format, user interface system, and memory manager. But nooo, I had to be thick in the skull and go for the easier one first.
Posted by Mentat on Sat, 13 Jun 2009
Posted by Mentat on Wed, 25 Feb 2009